21 Sep 2011

Away Sky Racer

by Rob Bateman Away Sky Racer

As the start of a new series of library demos coming your way, we'd like to share with you one of the new Away3D demos unveiled at the recent Flash on the Beach conference in Brighton. Away Sky Racer was created by the French-based Away3D contributor Lo Chamans, using Away3D 4.0 and Away Physics. Controls are WASD or cursor keys, mouse to look around, O to swap control between character and car and C to open controler panel. We'd be especially interested in any feedback on performance as this will continue to be tweaked and optimised as the library code matures.


05 Oct 2011 10:47 AM

Euklide said:

Well done! Now how about an enlightening tutorial on using fp11 and away3d 4?

10 Oct 2011 06:02 AM

Mr Margaret Scratcher said:

@ Euklide - Where do you want to start?

11 Oct 2011 08:10 PM

Euklide said:

@ Mr Margaret Scratcher

I think a tutorial about a specific demo (the above) would be very interesting to many, if it would include:
1) Generally the steps you took to make this demo,
2) emphasis on the tricky parts (where most would have trouble),
3) what you had to do different for the new Away3D v4.0 vs the older, well documented Away3D 3.6
4) the tools (apps, plugins) and resources (models etc) you used.

13 Oct 2011 06:07 AM

CMaverick said:

Looks Good as a Demo, Felt dizzy playing it as a game product. Anyway this is a demo far beyond my expect.
The Physical engine works well, which I guess was realized by the alchemy technoloy of Adobe, so the engine can run with such a high efficiency.
nice job!!!

23 May 2012 04:21 PM

PauloFer1 said:

Can you provide the 3D model car for me to test how to load a model. And to see how I have to build a 3D model to be import in away3D with that kind of different textures?

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