27 Sep 2008

Away3D 2.2: RailAway Express

by Fabrice Closier Away3D 2.2: RailAway Express

At the risk of starting something of a tradition, it's time once again to take you for a little ride. RailAway Express is a ticket for a unique travel into the realm of Away3D 2.2 and it's new runtime model generation and animation features. Its probably our last Flash 9 demo too. Almost everything you see along your journey in this 780 kb all in demo is code generated. A special thanks goes to Andre Michelle and Joa Ebert for their help on the sound dynamics. railaway2 Some of the new features in 2.2 include:

  • Collada bones support and improved features
  • Triangle caching
  • Bounding box and bounding sphere calculations
  • PathExtrude, PathAnimator and PathDuplicator
  • Simple shadows
  • Object based renderers
  • Obj Exporter
  • ElevationModifier
  • Elevation2AS3
  • Full update details have been posted on the AWAY3D mailing list. You can get the source files by accessing our svn repository or going to our downloads page.
  • Syntax highlight component for Flash CS3/CS4 added.
  • Documentation will be updated within the next few days railaway3 So turn up your speakers and enjoy a wild ride into the realm of Away3D 2.2! The Away3D Team. More info on our group here... railaway4 railaway5 railaway6

    COMMENTS

    28 Sep 2008 08:14 AM

    Mr.doob said:

    Nice idea smile

    28 Sep 2008 11:07 PM

    Marcus said:

    Wow nice demo guys...
    simply great!

    29 Sep 2008 03:24 AM

    tony said:

    supper

    29 Sep 2008 06:43 AM

    infinite turtles » Blog Archive » Awa3 said:

    [...] 2.2 is now released! So now it is time to start dipping into the new features available, and demo some of what’s [...]

    02 Oct 2008 06:15 PM

    Stephan Tanguay said:

    I have recently started using Away3D and really love it. Tons of really useful classes!!!

    Just one thing that drives my bonkers.... the use init objects instead of params is incredibly counter intuitive since they don't support code hinting. Why? Large libraries require code hinting to learn the library on the fly, its the one thing that drives me up the wall. Is there any way to get proper code hinting with the init objects?

    03 Oct 2008 03:50 AM

    Fabrice Closier said:

    Hey Stephan,
    The init Object helps to keep your classes short and readable.
    We've placed a poll a few weeks ago on this, the result was an exact 50/50. So we've decided to implement both to make everyone happy. Where you can do new Primitive({initObject}); , you also can do, new Primitive(), prim.prop = and prim.build();
    Some classes are not yet supporting both systems but will be updated in upcoming releases. Note that for Flash CS3/CS4 users, a code hinting component will be soon available as well.

    03 Oct 2008 04:32 AM

    Klaus said:

    Greate Work - its amazing to look the object running down the railway.
    The web is going 3D. I say Web3.0, no wait a minute -> Web 4.0

    03 Oct 2008 04:38 AM

    Gerrile said:

    impressive!i just downloaded a copy of away3d,and be hoping someday i could construct a pretty good stuff like the railway~~

    03 Oct 2008 08:01 AM

    Introducing Railway Express: Not Just Another Away said:

    [...] that Away3D has to offer.  This amazing piece of 3D animation is the cause of the release of Away3D 2.2.  Almost everything you see along your journey in this 780 kb all in demo is code generated. [...]

    08 Oct 2008 04:49 AM

    Sonic said:

    Cool!

    08 Oct 2008 04:46 PM

    Sandy extrusion class « Dorking around 3D in said:

    [...] ago I have added simple yet powerful Extrusion class to Sandy. The decision was made soon after Away3D v2.2 release demo featuring PathExtrude class very similar to Pipe primitive I made a year ago. I mean, this [...]

    17 Oct 2008 08:17 AM

    Away3D 2.2:?????RailAway Express?? said:

    [...] http://away3d.com/away3d-22-railaway-express [...]

    18 Oct 2008 03:57 AM

    Away3D 2.2: Let’s Enjoy The Charming of 3D B said:

    [...] http://away3d.com/away3d-22-railaway-express [...]

    19 Oct 2008 09:37 AM

    Leaf said:

    Hi, Boys, that's ready cool!!
    Thanks for sharing!!!

    23 Oct 2008 03:35 AM

    Railway Express in Away3D said:

    [...] About http://away3d.com/away3d-22-railaway-express [...]

    23 Oct 2008 03:44 AM

    Railway Express in Away3D | fatcityart said:

    [...] About http://away3d.com/away3d-22-railaway-express [...]

    25 Oct 2008 04:08 AM

    yansong said:

    can you share this project to learn away3d

    25 Oct 2008 06:58 AM

    Fabrice Closier said:

    To get started with Away this demo source would not be the easyest way to go. The demo is basically using only 4 classes. The Path, PathExtrude, PathDuplicator and PathAnimator. In the tutorial section you can already find a tutorial on Path declaration, how to use the PathExtrude and the PathAnimator. In the coming weeks more tutorials will be added to show how to combine them together, to generate content like in the RailAway demo.

    29 Oct 2008 01:43 AM

    yansong said:

    Thanks for your response and look forward to seeing more tutorials.

    29 Oct 2008 05:54 PM

    slopester said:

    very nice

    01 Nov 2008 07:45 AM

    Sean said:

    Simply amazing! good job away3d team!

    13 Jan 2009 01:25 PM

    ozgur uksal said:

    this is a great demo, but couldn't find the source files under "examples" directory. Where can I find the src files please?

    14 Jan 2009 02:54 AM

    3D in Adobe Flash render engine future | said:

    [...] alread creating promising examples on the official site here. The examples for Away 3D vary from 3D game environement, generate objects in the 3D space, create 3D text effects and 3D [...]

    02 Mar 2009 11:53 PM

    Railway Express in Away3D | ClickLogin Web Design said:

    [...] About http://away3d.com/away3d-22-railaway-express [...]

    20 May 2009 08:34 PM

    Web design Speed | Web Development | Web Site Desi said:

    [...] About http://away3d.com/away3d-22-railaway-express [...]

    11 Sep 2009 07:23 AM

    good said:

    it's good, but i think not good than openGL
    -----

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