15 Apr 2008

Away3D 2.0: Green Planet

by Fabrice Closier Away3D 2.0: Green Planet

AWAY3D 2.0 IS HERE!

Our new release may bring out the explorer in you, with features allowing a lot more expansive 3d possibilities. Here we present an atmospheric oddessey taking the reliable formula of a crash-landed spaceship and an alien world... Green Planet.

Now you can realize your 3D world like never before in Flash.

planet2

Some of the new features in 2.0 include:

  • Simulated phong shading (with blinn-phong specular highlights)
  • Environment-mapped materials
  • Normal-mapped materials (an open source first for Flash)
  • Z-depth filter for large outdoor scenes
  • Fog filter
  • Straight-to-bitmap rendering for fast scaled views
  • Surface caching for fast rendered lights
  • Package refactor for easier learning of basic classes

Full update details have been posted on the AWAY3D mailing list. You can get the source files by accessing our svn repository or going to our downloads page

planet3

Handling the rendering of over 13000 polygons, 16 animated and interactive models with surface tracking, and a cool soundtrack composed by Atom(bang), this is a demo unlike anything else... so turn up your speakers and enjoy a new kind of ride into the realm of Away3D 2.0!

The Away3D Team.

More info on our group here...

COMMENTS

15 Apr 2008 07:26 AM

Green Planet | atom(x) said:

[...] can read about the new features of Away3D 2.0, along with some details about the demo itself on the official Away3D website. I think the Away3D deserves a huge round of applause for reaching this milestone. You guys are [...]

15 Apr 2008 08:59 AM

Jérôme BIREMBAUT said:

Congratz to away3D team,

you rocks !

15 Apr 2008 10:57 AM

OpenRIA » Blog Archive » Away3D2.0.0 said:

[...] ????????????????????GreenPlanet?demo???????????3D????????????? ???FF2.0.0.13/Flashplayer9.0.124??????????????????????????IE6????? [...]

16 Apr 2008 12:10 AM

Mike Welsh said:

Just a heads up, slightly older versions of Flash Player 9 (pre 9.0.115.0?) give an error on this demo and fail to run it. This is because of the use of the stage.fullScreenSourceRect parameter, which was added in a recent update. You should probably check the Flash player version in your code, and avoid using this property if it's an older version.

16 Apr 2008 04:51 AM

Fabrice Closier said:

Thank you mike pointing this out! I've never used fullscreen before... should be fixed now...

16 Apr 2008 01:43 PM

Lorenz said:

I love you guys!!! :D

19 Apr 2008 02:28 AM

Kevin Cao's Blog said:

Away3D 2.0: Green Planet...


?????????????Green Planet???????Away3D 2.0??????13000?????16?????????????????CPU???20%-30%?
??????

phong??
????
???....

19 Apr 2008 11:37 AM

RawDev.net said:

Away3D 2.0...

Image via Wikipedia

The Away3d team are pleased to announce the release of the 2.0.0 update to the Away3d engine!
You can download the update from the trunk in the svn repository:
http://away3d.googlecode.com/svn/trunk
or go to the downloads section o...

19 Apr 2008 11:53 AM

Annie Ok : tangent » Away3D 2.0: Green Plane said:

[...] via http://away3d.com/away3d-20-green-planet [...]

20 Apr 2008 10:08 AM

k manny said:

This is great stuff, thanks guys. Theres no stopping me now!

20 Apr 2008 11:26 AM

TempGal said:

Does this support normal mapping, i'd like to get my ZBrush normal mapps in here for my platform game! Great work by the way. Awesome.

24 Apr 2008 06:08 PM

Virtual Paris 2007 » Mes liens du 23 avril 2 said:

[...] Away3D Flash Engine » Away3D 2.0: Green Planet - Here we present an atmospheric oddessey taking the reliable formula of a crash-landed spaceship and an alien world… Green Planet [...]

26 Apr 2008 02:47 PM

Everyday Flash » Blog Archive » Away3d said:

[...] couple of weeks ago the Away3D team announced the release of version 2.0. The news was accompanied with a stunning demo called Green Planet. I was impressed, [...]

11 May 2008 03:00 PM

john said:

congrat to away3d team... btw is away3d support subdivision surface? coz i was thinking of making some project (not a game.. just for displaying a 3d object) where i store a low poly object in a server, then on client side 3d geometry is refined by subdivision level 1 so it got a better edges and normal map generated using a level 3, so we got low traffic from transfering 3d model, a bit better geometry (and edges) and good shade using normal map...

21 Jun 2008 05:35 AM

Ash said:

This does not execute. Pops up with the error below:

ReferenceError: Error #1056: Cannot create property fullScreenSourceRect on flash.display.Stage.
at nl.projects::GreenPlanetIntro/::initSWFEnvironement()
at nl.projects::GreenPlanetIntro/init()
at nl.projects::MainPlanet/::startDemo()
at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at nl.fabrice.text::TextTicker$/fillText()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at ()
at flash.utils::SetIntervalTimer/flash.utils:SetIntervalTimer::onTimer()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
at flash.utils::Timer/flash.utils:Timer::tick()

Just thought i'd let you know. Shame cos i really wanted to see this one working. Music is nice tho :O)

21 Jun 2008 06:43 PM

Fabrice Closier said:

Yes, there is an issue when using older versions of the player 9... This bug was fixed, I must have brought it back with an update... Thx for pointing out. You should update your player anyway.

25 Jun 2008 12:58 PM

CaliVita said:

This is wonderful - deserved round of applause

19 Jan 2009 03:42 AM

SuperTone said:

???????! ??????? ??????!!!! ? ??? ??? ? ??? ??? ?????????????

02 Feb 2009 09:02 PM

Away3D Flash Engine » Away3D on Adobe.com said:

[...] there to see the other amazing things made with Flash and check out the Green Planet Demo if you haven’t [...]

18 Feb 2009 02:12 PM

Matt Hodder said:

Wonderful.

08 May 2009 01:11 PM

eric said:

So was the source for this ever released? Such as waste to make other use trial and error to figure things like this out.
-----

08 May 2009 02:41 PM

Fabrice Closier said:

If you can reproduce the tutorial "surface tracking", then you have 80% of the code. The 20% left, are custom animations and modeling. If you have any questions regarding specific aspects of this demo, feel free post them on our dev group...

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