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post Away3D POPPY! The fun demo

December 19th, 2007

Filed under: Demos, Engine, Fun/Games, Physics — Peter Kapelyan @ 9:45 am

Gosh,

I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have concluded that making games in Away3d is not only fun, but addictive :)

So here is a better example of Depth of Field, Filters, Blendmode (the smoke), a Constant Emitter (the smoke), and even some cool TIME-STOP feature so you get to catch all that goodness, and get to see the correct Z sorting between the particles. Ok now that I can breathe after that last sentence- click away! and have fun :)

Please leave a comment, I will appreciate it!

post Away3D Filters, Depth of Field, and Particles

December 11th, 2007

Filed under: Demos, Physics — Peter Kapelyan @ 11:40 pm

This shows Away3D version 1.9 in action with REALTIME filters (blurring) on each object.
Make sure you get the latest version, which has the ownCanvas property.

This feature is pretty awesome, so check out what I made!

Click to make an explosion!

Depth Of Field + Particles

BlendMode Version!

BlendMode!

post AWAY3D: Another Glimpse of Physics

August 23rd, 2007

Filed under: Demos, News, Physics — Peter Kapelyan @ 11:09 pm

away3d_physics_demo_11.jpg

Click the image or here to play Away3D basketball! :)

Just like my previous post of materials “ala” Pete, well here are physics “ala” Pete.

 I decided to HACK some code together to get the effect I want (basically), and although I know the math may be flawed, it is something that I can use A LOT. It is a “custom” engine that works with both away3d and papervision3d.

This demo is just a preview of what I would like to share, but I want correct the math before I release it.

_pete

post First Glimpse of Physics

June 21st, 2007

Filed under: Physics — Rob Bateman @ 11:26 am

So there are still a few conflicts to sort out before i commit the code - but for now, physics is working in away3d!

A demo of physics applied to the standard EngineTest demo can be seen here: EngineTest

You can see Sphere-Plane collisions, Sphere-Sphere collisions, gravity and edge detection all in action.

I will publish a more comprehensive list of features present and planned after the code has been commited to source, but for now, enjoy the show!

Rob

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