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post Prefab3D 1.0: From Scene to Scenic

September 15th, 2009

Filed under: Engine, Materials, News — Rob Bateman @ 11:01 am

Away3D PreFab v1.

For a long time, Away3D has been about the pursuit of rendering high-quality, realtime 3D in Flash. However, for the same amount of time, there has been a completely different set of skills emerging around the creation of the 3D content itself, to get the best out of the engine. In the pursuit of 3D FOR Flash, very little has been done towards producing a common set of tools that can be reused and applied to any project. Awaybuilder allows a certain amount of extra control to the designer, but for someone with little or no programming skills, how best do you deliver to a Flash developer the content he/she needs to get a good result in Away3D?

Away3D PreFab v1.

Prefab3D v1.0
Fabrice Closier, core member of the Away3D team, has today released a tool that should help answer that question. It is built on over two years experience creating top quality 3D content in Away3D. If you are a Flash designer or an experienced Flash developer working on Flash 3D projects, this application might become your best friend!

Away3D PreFab v1.

Release 1

Prefab3D can be downloaded for free as an AIR application. Many features still under development haven’t made the 1.0 release, but as you will notice, there is a little button in the main menu that says: “check update”… At present, the tool can import all model formats supported by Away3D, and allows you to export as an AS3 class or OBJ file, ready for insertion into your Away3D project.

Away3D PreFab v1.

Quick start

For a full list of features and some information on how to get started with the tool, head over to the Prefab3D homepage. More documentation and tutorials should be coming your way soon!

Away3D PreFab v1.

Away3D PreFab v1.

Popularity: 82% [?]

post Away3D Lite v1.0: fastest and smallest 3d engine in Flash.

September 11th, 2009

Filed under: AWAY3D, Engine, News — Rob Bateman @ 6:11 am

post_logolite

Filesize and framerate are generally two of the biggest concerns when using a 3d framework in Flash. Many a mail,  comment and blog has written the relative merits of one engine over another in these terms. Everyone wants more for less, faster for smaller, better for cheaper. In fact, we would go as far as saying you’re quite a demanding lot! Well, there is lite (sic) at the end of the tunnel. And thankfully it isn’t an oncoming train, but a brand new Away3D engine that will change the way you use 3d in Flash 10.

What Away3D Lite is is the fastest and smallest fully featured 3d engine in Flash to date.

Currently weighing in at under 25K, Away3D Lite can be used in projects with the most stringent bandwidth restrictions. No problem for use in banners, widgets, thumbnails… anything where filesize is a priority. But the biggest single feature offered by the new engine is it’s speed. Current tests clock framerates up to 4 times faster than the standard Away3D library. And with more frames-per-second comes the potential for more polygons, more accessible content on slower machines, and more processing power left for other areas of a Flash application.

Away3D Lite is not meant as a replacement for the standard Away3D libraries. Because of it’s use of the native 3D features in the Flash 10 Player, Away3D Lite is Flash 10 only, so the development of Away3D 2.5 & 3.5 will continue as usual. These engines are more of a workhorse for many different purposes and with many different features, while Away3D Lite offers the choice to be fast and small at the sacrifice of features. This is not to say that you can’t do anything with Away3D Lite! The list of main supported features in 1.0 includes:

  • 3DS, MD2, Collada & Metasequoia loaders
  • Bones animation
  • Viewport clipping
  • 3d mouse events
  • All standard primitive types
  • All standard camera types
  • All standard material types
  • Template classes for quick and easy setup

Plus, you will already know how to use Away3D Lite if you’ve used Away3D! Everything is where you’d expect, and there have only been very minor changes made to some property names, which in time will most likely percolate back through the various engines.

The following demos are all available as source files from the Away3DLite examples folder in the svn, or on the downloads page, in both flex/fdt/flashdevelop and cs4 formats.

MD2Cubic

ExSphereSpeedTest

ExMQO

There is also a complete set of documentation files available from a new livedocs folder here.

Finally, this release has been thoroughly checked for bugs and errors, but as always, we cannot perform miracles! If you do happen to stumble across something that shouldn’t be, please let us know so that we can fix the problem. Make sure you JOIN OUR GROUP for updates!

Enjoy the new release!

The Away3d Team

Popularity: 100% [?]

post Away3d: 2.4 & 3.4 released!

August 7th, 2009

Filed under: AWAY3D, Demos, Engine — Rob Bateman @ 11:52 am

The Away3d 2.4 & 3.4 update has been released, with a completely revamped examples section, for both Flash 9 (2.4) & Flash 10 (3.4) versions. To grab your copy, head over to the svn or go straight to the downloads section for a zip of sources and examples.

fish1

many new features have been added to this release, including:

  • Vector graphics and fonts support.
  • Typed-checked loader support.
  • Geometry modifiers for exploding, welding, mirroring…
  • Depth material for creating depth masks.
  • Normalmap and Bumpmap generators from geometry.
  • Light pre-baking on textures.

plus the usual stability improvements and a ton of bugfixes. Documentation will soon be updated at away3d.com/livedocs

text1

Special thanx must go to Guojian Wu of wu-media.com for his excellent new as3 library swfvector, which allows you to convert any shape outline or textfield in a swf into as3 data. This is used to great effect in the new release, easily enabling the drawing of textfields and shapes in 3d.

materials11

The examples interspersing this post can be accessed by clicking on their images – each comes with it’s own source which can be downloaded by selecting “View Source” in the right-click menu. Or you can download these and a ton of other examples (both .as files and .fla files) by going to away3d.com/downloads. The Basic_Swf example also uses the excellent as3dmod library (which you can download from here) for producing the bend effect. Now you can twist and deform vector graphics in 3d, thanx to as3dmod, swfvector and Away3d 2.4 / 3.4 :D

Enjoy the new release!

The Away3d Team

Popularity: 97% [?]

post Away3D 2.3: Feature overload!

February 12th, 2009

Filed under: AWAY3D, Demos, Engine, News — andreasengstrom @ 8:06 pm

Away3D has always been about practical features and easy implementation. The 2.3 release takes this to new levels, adding variations on this theme in nearly all areas of the engine, from core functionality to workflow tools to geometry generators to shading tools, as well as now offering two fully supported versions, one for Flash 9 and the other for Flash 10.

room_demo

One of the key core features added in this release is full support for frustum and nearfield culling, as well as object culling for standard clipping which can help with rendering speed for large outdoor scenes. The above demo illustrates how this can also be beneficial for interior scenes where regular rectangle culling causes artifacts – use the mouse and cursor keys to navigate the room and the keyboard shortcuts listed in the demo to compare between old and new clipping techniques. The source for this can be found bundled with the demos download from the downloads page as can the source for the 2.3 version, or directly from the svn.

Normalmaps

Normalmaps have been available in Away3D for a while now, but version 2.3 adds a new set of tools that can help you with their generation and/or manipulation. This will become even more useful in upcoming enhancements to the Flash 10 version of Away3D. The above demo shows what can be done with the new system, full details of how this was accomplished and more examples can be seen by going here and here.

Utah teapot defined by bezier patches

BezierPatch is a new geometry generation tool that allows you to create bezier surfaces programatically. The above demo shows an example of where this can lead – with possibly the most famous bezier surface ever produced ;)

Full documentation for using this system will be released soon, along with a visual tool for aiding the generation of bezier surfaces by hand.

awaybuilder_maya

Awaybuilder is a productivity tool that allows you to set up scenes created in the 3D modelling software as realtime 3D scenes for the web. You can set up your project with objects, materials, cameras and their properties, then play it back online without the need for extensive programming or recompilation.

flash

Awaybuilder comes with a custom parser for Maya scenes saved as Collada files. For Maya users, this can dramatically speed up your 3D workflow, as it allows you control geometry, materials, and even camera viewports and interaction directly from the 3D application. The above scene was created in Awaybuilder using the Maya plugin, and is available for download as a demo in the 2.3 release. You can click on the cards to navigate in or out of the scene. More plugins for other software packages will follow in future releases.

Some other feature highlights in this release include:

  • Interchangeable camera lenses to allow for different types of projection
  • All values allowed for stage properties “align” and “scaleMode”
  • Improved memory management
  • Improved extrusion tools
  • ROLL_OVER/ROLL_OUT events added to MouseEvent3D
  • Billboard mesh objects for fast 2d sprites

Of course, we will be working to provide some assistance in learning these new features in our tutorials section over the coming weeks. Plus there will be a lot more demo source coming soon in the demos download. keep an eye on our mailing list for updates, including where to find the flash 10 upgrade, which should be released in the next few days. In the meantime, enjoy the new release!

The Away3d Team

Popularity: 36% [?]

post Merry Christmas 2008!

December 24th, 2008

Filed under: Demos, Engine — Rob Bateman @ 7:59 pm

Inspired by the fantastic new Audi VDT site produced by ArtificialDuck using Away3d, I decided to go on a little exploratory tour of the current Away3d codebase to see what could be done about fast(er) rendered 3d particles.

My results use a new set of classes soon to be uploaded to the trunk in the 2.2.6 dot release of Away3d – basically with this update it will be possible to create single 3d objects containing many particles, greatly reducing the number of matrix calculations required for rendering a collection of particle objects (or billboards as they’re more commonly known).

The above test is a bit of an extreme case so may run slow on older machines – 4096 stars are being rendered independently per frame, with a bit of mouse-influenced movement nicked from the Audi site ;) The classes have yet to be properly optimised, but I hope to be able to provide full source soon along with an update to the Away3d trunk once things are complete. In the meantime the demo had a bit of a festive look to it so seemed fitting to release over the winter break. Hope you like and merry christmas!

*****Update*****

Source is now available for the demo above via the usual right-click menu or this direct link. You will require the latest trunk version of Away3d from the svn, version 2.2.6. On a side note, the default demo now renders 1024 stars to get a smoother framerate. With this number of billboards, things fly!

Popularity: 23% [?]

post Away3D 2.2: RailAway Express

September 27th, 2008

Filed under: AWAY3D, Demos, Engine — Fabrice Closier @ 4:45 pm

railaway1

At the risk of starting something of a tradition, it’s time once again to take you for a little ride. RailAway Express is a ticket for a unique travel into the realm of Away3D 2.2 and it’s new runtime model generation and animation features. Its probably our last Flash 9 demo too.

Almost everything you see along your journey in this 780 kb all in demo is code generated.

A special thanks goes to Andre Michelle and Joa Ebert for their help on the sound dynamics.

railaway2

Some of the new features in 2.2 include:

  • Collada bones support and improved features
  • Triangle caching
  • Bounding box and bounding sphere calculations
  • PathExtrude, PathAnimator and PathDuplicator
  • Simple shadows
  • Object based renderers
  • Obj Exporter
  • ElevationModifier
  • Elevation2AS3
  • Full update details have been posted on the AWAY3D mailing list. You can get the source files by accessing our svn repository or going to our downloads page.

  • Syntax highlight component for Flash CS3/CS4 added.
  • Documentation will be updated within the next few days

    railaway3

    So turn up your speakers and enjoy a wild ride into the realm of Away3D 2.2!

    The Away3D Team.

    More info on our group here…

    railaway4

    railaway5

    railaway6

    Popularity: 24% [?]

    post Away3D 2.0: Green Planet

    April 15th, 2008

    Filed under: AWAY3D, Demos, Engine — Fabrice Closier @ 5:52 am

    planet1

    AWAY3D 2.0 IS HERE!

    Our new release may bring out the explorer in you, with features allowing a lot more expansive 3d possibilities. Here we present an atmospheric oddessey taking the reliable formula of a crash-landed spaceship and an alien world… Green Planet.

    Now you can realize your 3D world like never before in Flash.

    planet2

    Some of the new features in 2.0 include:

    • Simulated phong shading (with blinn-phong specular highlights)
    • Environment-mapped materials
    • Normal-mapped materials (an open source first for Flash)
    • Z-depth filter for large outdoor scenes
    • Fog filter
    • Straight-to-bitmap rendering for fast scaled views
    • Surface caching for fast rendered lights
    • Package refactor for easier learning of basic classes

    Full update details have been posted on the AWAY3D mailing list. You can get the source files by accessing our svn repository or going to our downloads page

    planet3

    Handling the rendering of over 13000 polygons, 16 animated and interactive models with surface tracking, and a cool soundtrack composed by Atom(bang), this is a demo unlike anything else… so turn up your speakers and enjoy a new kind of ride into the realm of Away3D 2.0!

    The Away3D Team.

    More info on our group here…

    Popularity: 24% [?]

    post Away3D – Bitmap Rendering w/ post processing effects

    March 5th, 2008

    Filed under: AWAY3D, Demos, Engine — jalava @ 3:42 am

    We’ve now completed the main part of the refactoring work on rendering pipeline for upcoming Away3d 1.9.5. Now user has possiblity to render either to a sprite (SpriteView3D) or select the BitmapView3D which renders to a Bitmap. This can then be used as a normal DisplayObject or you can request a direct access to the rendered output for post processing etc.

    Jalava, our new team member, quickly whipped together some post processing effects from using evoengine from Evoflash and slapped it together with Away3d.

    Here is the result.Bitmap Rendering Demo

    Bitmap_rendering_postprocessing

    As you can see, it is pretty easy to add different post processing effects on the away3d engine when you can get everything rendered to a bitmap.

    In here we are doing about 20 fullscreen bitmapData#draw calls to render postprocessing plus we are rendering about 1200 polygons fully textured with precision bitmap material.

    the Away3d Team

    Popularity: 9% [?]

    post Away3D Temple: version 1.9.4 released!

    February 23rd, 2008

    Filed under: AWAY3D, Demos, Engine — Fabrice Closier @ 7:47 pm

    If your looking for somewhere to relax (and I know we are!) after a hard day coding with Away3d, then why not try the latest online virtual-zen environment: The Away3d Temple

    The beautiful ambient music is composed by Atom(bang)

    temple1

    This demo weights only 204 kb with fully code generated meshes, and combines Flash’s power to reuse, alter, and mix sources with the latest Away3d tools.

    templesize

    We are busy building tutorials and the source of this demo will be available soon across a series of posts in a new section of the away3d site.

    temple2

    Many of the new features in the latest Away3d version are present in this demo, which is part of the reason it will be used as an extended tutorial. A full feature update will be announced on our mailing list, but the highlight additions include:

    • new AnimatedBitmapMaterial for processor-saving animations
    • new extrusions classes for creating many different shapes on the fly
    • new BitmapFileMaterial for automatic loading of a material
    • added autoloading textures functionality in collada and 3ds importers
    • new extended 3ds importer
    • added 2d rotation on Sprite2d and Sprite2DDir
    • new importer for google sketchup (kmz) files
    • improved md2 importer
    • added md2 animated to as3 exporter

    temple3

    The 1.9.4 source has been tagged and can be downloaded from the svn repository, or as a zip file from the Away3d downloads section.

    If you would like to follow the progress of future Away3d updates, please feel free to join our mailing list

    Hope you enjoy!

    the Away3d Team

    Popularity: 11% [?]

    post Away3D Extrudes (2)

    January 25th, 2008

    Filed under: Demos, Engine — Fabrice Closier @ 11:10 am

    extrude

    After straight segments extrusion it was time to play with the rounded stuff.
    This Lathe class allows you to rotate 2 or more 3D points arround the axis of your choice or using an offset if needed, you can add more rotations in order to generate springs, phonecords or screws… and like the segment extrude class it supports multiple textures and you can add thickness to the geometry as well. Very handy to show some exploded views of parts, educational stuff… or some melons!

    This little technical demo shows the most common use of the class. Press on the model to change the points randomly.

    lathe tech demo 1

    For this one: Lathe+tweek properties+md2 generator = 30 sec work!

    tech demo 2

    If you wonder why there are no forks or spoons in the situation demo, that’s because I wanted to use exclusively the Lathe class to build it!

    All the objects you see here are just generated with one line of code and an array of Number3D’s.

    Of course, the idea is to use other forms, models, primitives but…. I just couldn’t resist!

    More extrudes classes are coming…

    PS: Jerome, it was too late to couple it with WoW, will try it in next one!

    Note: For some weird reasons, these demo’s will play only with the latest player installed on your machine. (9,0,115,0). As soon as I’ve figured out why, I’ll update them.

    Popularity: 8% [?]

    post Away3D Extrudes (1)

    January 18th, 2008

    Filed under: Demos, Engine — Fabrice Closier @ 3:42 am

    extrude

    In order to build a complex scenery and keep it low poly, you need to have good 3D skills and a good modeller. For many that’s just too much to ask. As a result, I read threads everyday, on lists and forums, on how to load those elephant xml files…

    I think it’s just bad practice to build whole scenes that way, specially when it comes to Flash.
    And here comes the problem:
    What else?

    Personally I think that’s one the biggest challenges, offering tools that helps to reduce loading problems and offer more flexibility to the way we work.

    So here’s my first contribution in that direction, this demo shows one of the classes I’m working on.
    The class allows you to create extrudes from points, like a fence around a house, walls, a city block, charts elevation, some surrounding forest, sky trips or … a maze! You can define elevation on 3 axis, thickness, add one or more materials per segments, be able to generate one mesh from one or more point definitions, subdivisions per segments so you can control the polygon count, be able to decide if texture(s) covers whole geometry or per segments, you can hide some sides…
    Last but not least, this option costed me almost a total rewrite of the class: it respects the thickness no matter the angle of the next segment.

    Here is a 2d representation of the algorithm.

    extrude_trigo<br />
” /></a></p>
<p>And here a little random generator.<br />
<a href=extruderandom

    Of course one class is not enough… so more are coming!

    Popularity: 8% [?]

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