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post Behold Ye: Golden Bird

July 8th, 2007

Filed under: Demos, Materials — Fabrice Closier @ 1:08 am

gold birdy

Looking very shiny now, isn’t it? I have improved the speed of the process so that it can handle a decent polygon count. Some people sure gave me a shove in the right direction! :) But please, do not retreat now. :P

I had planned much more for the bitmapdata in the engine, so that a whole series of effects could be mixed and added to each other (much like a ‘poor mans’ shader engine). Since I have to rewrite a big piece, I will have to rethink the structure (and a way to do it).

For now, I’ve created some movement quickly for the imagemap and synced it to the camera. Behold ye, shiny golden hummingbird!

The original colored texture used in this demo was designed by Meowza.
gold birdy

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3 Comments »

  1. ;)

    Comment by Mr.doob UNITED KINGDOM — July 8, 2007 @ 6:11 am

  2. Amazing stuff!

    Comment by Skyler CANADA — July 8, 2007 @ 2:09 pm

  3. Hey man great stuff here, keep the hard work =]

    Comment by Viejo BRAZIL — July 14, 2007 @ 1:54 pm

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