Away3D POPPY! The fun demo
December 19th, 2007
Gosh,
I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have concluded that making games in Away3d is not only fun, but addictive :)
So here is a better example of Depth of Field, Filters, Blendmode (the smoke), a Constant Emitter (the smoke), and even some cool TIME-STOP feature so you get to catch all that goodness, and get to see the correct Z sorting between the particles. Ok now that I can breathe after that last sentence- click away! and have fun :)
Please leave a comment, I will appreciate it!
Popularity: 19% [?]







I spend half an hour to pop :)
Very nice demo
Comment by Edin
— December 19, 2007 @ 10:42 am
Oh it’s raining M&Ms ;)
Comment by Cedric
— December 19, 2007 @ 8:46 pm
i love it!, keep going ;D
Comment by katopz
— December 19, 2007 @ 11:14 pm
hey, why does it say 2008?
Comment by makc — December 20, 2007 @ 3:15 pm
hi this would be a stupid question but where is the code to check it?
Comment by edlvox
— January 10, 2008 @ 3:55 pm
Hi, I will release the code soon please join
http://groups.google.com/group/away3d-dev
to ask questions and updates on source codes.
Thank you
Comment by flashnine — January 31, 2008 @ 9:35 pm
Yeah, nice demo. It’s very impressive to see what you can do with this 3D engine. And the framerate stays on acceptable values.
Comment by TSpawn
— March 1, 2008 @ 5:35 am
I wonder what programming language they use for Away3D games..
Comment by BoringClassGames
— September 2, 2008 @ 4:41 am
I love particles and these are nice. Source code?? Does A3D have any particle classes?
Comment by ]a[
— February 16, 2009 @ 3:34 am
whats the point of this if you dont provide the source code.
Comment by dyei nightmare
— December 17, 2009 @ 11:17 pm