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	<title>Comments on: Away3D Normal mapped bust</title>
	<atom:link href="http://away3d.com/away3d-normal-mapped-bust/feed" rel="self" type="application/rss+xml" />
	<link>http://away3d.com/away3d-normal-mapped-bust</link>
	<description>Realtime 3D Engine for Flash in Actionscript 3</description>
	<lastBuildDate>Fri, 12 Mar 2010 16:03:03 -0600</lastBuildDate>
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		<title>By: Andrew</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-1678</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 08 Nov 2008 19:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-1678</guid>
		<description>Hi there! Great engine! As I understand, it can be used in the commercial flash project? 

And regarding this demo - any chances to render torso as double side object so holes will not looks transparent?

Regards, Andrew</description>
		<content:encoded><![CDATA[<p>Hi there! Great engine! As I understand, it can be used in the commercial flash project? </p>
<p>And regarding this demo &#8211; any chances to render torso as double side object so holes will not looks transparent?</p>
<p>Regards, Andrew</p>
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	<item>
		<title>By: Modding boobs &#171; Dorking around 3D in Flash</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-1443</link>
		<dc:creator>Modding boobs &#171; Dorking around 3D in Flash</dc:creator>
		<pubDate>Thu, 16 Oct 2008 21:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-1443</guid>
		<description>[...] this purpose, I digged out old Away3D boobies demo and added two Bloat modifiers to it. Ever wanned to be a plastic surgeon? Then check out this [...]</description>
		<content:encoded><![CDATA[<p>[...] this purpose, I digged out old Away3D boobies demo and added two Bloat modifiers to it. Ever wanned to be a plastic surgeon? Then check out this [...]</p>
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	<item>
		<title>By: dispatchEvent &#187; Thursday Link Dump, What a Day!</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-302</link>
		<dc:creator>dispatchEvent &#187; Thursday Link Dump, What a Day!</dc:creator>
		<pubDate>Thu, 15 Nov 2007 21:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-302</guid>
		<description>[...] Away3D normal mapping demo. This really blew me away. Normal mapping is, I feel, somewhat of a holy grail for software 3d packages like Away3D and Papervision, because it lets you display very simplified geometry, but shade it like the high-resolution original model. You can see the bust is only rendering maybe a hundred or two hundred polys, but the impression it gives is of a very nicely detailed model, because lighting calculations use normals from a prerendered normal map rather than from geometry. BRAVO! [...]</description>
		<content:encoded><![CDATA[<p>[...] Away3D normal mapping demo. This really blew me away. Normal mapping is, I feel, somewhat of a holy grail for software 3d packages like Away3D and Papervision, because it lets you display very simplified geometry, but shade it like the high-resolution original model. You can see the bust is only rendering maybe a hundred or two hundred polys, but the impression it gives is of a very nicely detailed model, because lighting calculations use normals from a prerendered normal map rather than from geometry. BRAVO! [...]</p>
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	<item>
		<title>By: Mr.doob</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-301</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Thu, 15 Nov 2007 13:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-301</guid>
		<description>Somebody deleted my post :_(</description>
		<content:encoded><![CDATA[<p>Somebody deleted my post :_(</p>
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	<item>
		<title>By: Gabriel</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-297</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Tue, 13 Nov 2007 13:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-297</guid>
		<description>can hardly wait for the next version so&#039;s I can start me game!</description>
		<content:encoded><![CDATA[<p>can hardly wait for the next version so&#8217;s I can start me game!</p>
]]></content:encoded>
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	<item>
		<title>By: Jorrit</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-294</link>
		<dc:creator>Jorrit</dc:creator>
		<pubDate>Tue, 06 Nov 2007 12:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-294</guid>
		<description>Amazing, what already can be done in 3D using Flash (and this engine ofcourse). Hopefully I can use this engine in a future project.</description>
		<content:encoded><![CDATA[<p>Amazing, what already can be done in 3D using Flash (and this engine ofcourse). Hopefully I can use this engine in a future project.</p>
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	<item>
		<title>By: C4RL05</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-290</link>
		<dc:creator>C4RL05</dc:creator>
		<pubDate>Sat, 03 Nov 2007 10:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-290</guid>
		<description>Absolutely amazing. Great job guys.</description>
		<content:encoded><![CDATA[<p>Absolutely amazing. Great job guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan [draw.logic]</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-289</link>
		<dc:creator>Ryan [draw.logic]</dc:creator>
		<pubDate>Fri, 02 Nov 2007 04:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-289</guid>
		<description>Breasteses in AS3?  It isn&#039;t the first and won&#039; t be the last :)   Well done looking for ward to 2.0 with the .as exports. I am still big on the idea of exporting 3d models to swf though for runtime loading.</description>
		<content:encoded><![CDATA[<p>Breasteses in AS3?  It isn&#8217;t the first and won&#8217; t be the last :)   Well done looking for ward to 2.0 with the .as exports. I am still big on the idea of exporting 3d models to swf though for runtime loading.</p>
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	<item>
		<title>By: Michael</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-288</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 01 Nov 2007 17:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-288</guid>
		<description>Incredibly impressive - and strangely arousing.</description>
		<content:encoded><![CDATA[<p>Incredibly impressive &#8211; and strangely arousing.</p>
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	<item>
		<title>By: robnet</title>
		<link>http://away3d.com/away3d-normal-mapped-bust/comment-page-1#comment-286</link>
		<dc:creator>robnet</dc:creator>
		<pubDate>Thu, 01 Nov 2007 01:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-normal-mapped-bust#comment-286</guid>
		<description>we have column illumination! forgot that bit as i was too busy... being distracted... by... other things...</description>
		<content:encoded><![CDATA[<p>we have column illumination! forgot that bit as i was too busy&#8230; being distracted&#8230; by&#8230; other things&#8230;</p>
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