Away3D Normal mapped bust
October 31st, 2007
This demo nicely illustrates the huge visual enhancement that normalmapping brings to Away3D. You can click on the bust to swap between the new Dot3BimapMaterial and the old WhiteShadingBitmapMaterial to compare. New materials that take advantage of normal maps will be included in the next release of Away3D.
The normal map in this example was created from a high-poly mesh using a technique decribed here. The resulting model has significantly fewer triangles, but retains a high degree of detail in the displayed object. This is hugely beneficial to scenes where high render speeds require low poly-models.
Rob






we have column illumination! forgot that bit as i was too busy… being distracted… by… other things…
Comment by robnet
— October 31, 2007 @ 8:09 pm
Incredibly impressive - and strangely arousing.
Comment by Michael
— November 1, 2007 @ 12:48 pm
Breasteses in AS3? It isn’t the first and won’ t be the last :) Well done looking for ward to 2.0 with the .as exports. I am still big on the idea of exporting 3d models to swf though for runtime loading.
Comment by Ryan [draw.logic]
— November 1, 2007 @ 11:47 pm
Absolutely amazing. Great job guys.
Comment by C4RL05
— November 3, 2007 @ 5:45 am
Amazing, what already can be done in 3D using Flash (and this engine ofcourse). Hopefully I can use this engine in a future project.
Comment by Jorrit
— November 6, 2007 @ 7:23 am
can hardly wait for the next version so’s I can start me game!
Comment by Gabriel
— November 13, 2007 @ 8:54 am
Somebody deleted my post :_(
Comment by Mr.doob
— November 15, 2007 @ 8:12 am
[...] Away3D normal mapping demo. This really blew me away. Normal mapping is, I feel, somewhat of a holy grail for software 3d packages like Away3D and Papervision, because it lets you display very simplified geometry, but shade it like the high-resolution original model. You can see the bust is only rendering maybe a hundred or two hundred polys, but the impression it gives is of a very nicely detailed model, because lighting calculations use normals from a prerendered normal map rather than from geometry. BRAVO! [...]
Pingback by dispatchEvent » Thursday Link Dump, What a Day!
— November 15, 2007 @ 4:31 pm
[...] this purpose, I digged out old Away3D boobies demo and added two Bloat modifiers to it. Ever wanned to be a plastic surgeon? Then check out this [...]
Pingback by Modding boobs « Dorking around 3D in Flash — October 16, 2008 @ 4:16 pm
Hi there! Great engine! As I understand, it can be used in the commercial flash project?
And regarding this demo - any chances to render torso as double side object so holes will not looks transparent?
Regards, Andrew
Comment by Andrew
— November 8, 2008 @ 2:14 pm