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	<title>Comments on: Away3D Lite v1.0: fastest and smallest 3d engine in Flash.</title>
	<atom:link href="http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/feed" rel="self" type="application/rss+xml" />
	<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash</link>
	<description>Realtime 3D Engine for Flash in Actionscript 3</description>
	<lastBuildDate>Fri, 12 Mar 2010 16:03:03 -0600</lastBuildDate>
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		<title>By: The Need for Speed: FLAR Alchemy &#38; Away3Dlite » gerbster » web engineering</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-8165</link>
		<dc:creator>The Need for Speed: FLAR Alchemy &#38; Away3Dlite » gerbster » web engineering</dc:creator>
		<pubDate>Fri, 19 Feb 2010 15:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-8165</guid>
		<description>[...] introduction of the Alchemy version.  The only problem is, it only supports Papervision3D and no Away3Dlite. Since that&#8217;s the fastest 3d engine around at the moment, I&#8217;ve spent some time to build [...]</description>
		<content:encoded><![CDATA[<p>[...] introduction of the Alchemy version.  The only problem is, it only supports Papervision3D and no Away3Dlite. Since that&#8217;s the fastest 3d engine around at the moment, I&#8217;ve spent some time to build [...]</p>
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		<title>By: wemakedotcoms &#187; Blog Archive &#187; I like HYPE</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-8161</link>
		<dc:creator>wemakedotcoms &#187; Blog Archive &#187; I like HYPE</dc:creator>
		<pubDate>Fri, 19 Feb 2010 10:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-8161</guid>
		<description>[...] the London Flash Designer and Developer Meetup to start, I decided to create a demo using HYPE and Away3DLite. It is nice to be able to just tinker with complex renderings using very little code and focus on [...]</description>
		<content:encoded><![CDATA[<p>[...] the London Flash Designer and Developer Meetup to start, I decided to create a demo using HYPE and Away3DLite. It is nice to be able to just tinker with complex renderings using very little code and focus on [...]</p>
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		<title>By: MumboJumboT: Done — Hello. My name is Václav Vančura.</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7927</link>
		<dc:creator>MumboJumboT: Done — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Tue, 02 Feb 2010 22:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7927</guid>
		<description>[...] is a well known 3D library. And its new Lite flavour finally provides hardware acceleration via Flash 10 postcards in space acceleration [...]</description>
		<content:encoded><![CDATA[<p>[...] is a well known 3D library. And its new Lite flavour finally provides hardware acceleration via Flash 10 postcards in space acceleration [...]</p>
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		<title>By: MumboJumboT: Day 1 — Hello. My name is Václav Vančura.</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7840</link>
		<dc:creator>MumboJumboT: Day 1 — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Tue, 26 Jan 2010 10:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7840</guid>
		<description>[...] The application is based on a concept of a robot blabbing nonsense. Because I&#8217;ll use Away3D library, everything will be somewhat raw &#8211; boxes and angles everywhere. That should be OK for [...]</description>
		<content:encoded><![CDATA[<p>[...] The application is based on a concept of a robot blabbing nonsense. Because I&#8217;ll use Away3D library, everything will be somewhat raw &#8211; boxes and angles everywhere. That should be OK for [...]</p>
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	<item>
		<title>By: MumboJumboT — Hello. My name is Václav Vančura.</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7834</link>
		<dc:creator>MumboJumboT — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Mon, 25 Jan 2010 13:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7834</guid>
		<description>[...] Away3D Lite [...]</description>
		<content:encoded><![CDATA[<p>[...] Away3D Lite [...]</p>
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	<item>
		<title>By: Emmanuel</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7832</link>
		<dc:creator>Emmanuel</dc:creator>
		<pubDate>Sun, 24 Jan 2010 16:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7832</guid>
		<description>When is next version coming out?</description>
		<content:encoded><![CDATA[<p>When is next version coming out?</p>
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	<item>
		<title>By: Marcel Klammer</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7821</link>
		<dc:creator>Marcel Klammer</dc:creator>
		<pubDate>Fri, 22 Jan 2010 14:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7821</guid>
		<description>Hi@Team,

is there any attempt to add light and shaders within the next few month?

best regards
Marcel</description>
		<content:encoded><![CDATA[<p>Hi@Team,</p>
<p>is there any attempt to add light and shaders within the next few month?</p>
<p>best regards<br />
Marcel</p>
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	<item>
		<title>By: Clouds</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7808</link>
		<dc:creator>Clouds</dc:creator>
		<pubDate>Wed, 20 Jan 2010 03:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7808</guid>
		<description>Thanks for your answer Fabrice. Anyway I couldn&#039;t join dev group some how. So I hope you could help me one more time on this: I really wish there was a Cube class for Away3DLite, will it available in the future?</description>
		<content:encoded><![CDATA[<p>Thanks for your answer Fabrice. Anyway I couldn&#8217;t join dev group some how. So I hope you could help me one more time on this: I really wish there was a Cube class for Away3DLite, will it available in the future?</p>
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		<title>By: Fabrice Closier</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7781</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Sun, 17 Jan 2010 22:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7781</guid>
		<description>@clouds. Thats because its related to the way the cube6 is mapped. Its made to generate skyboxes with a single map. Same as the Vube class when map6 is being set to true. In your case use regular Cube class and set a cube data object and you will be able to set per side whatever material you wish. You should join our dev group for these questions. See adress on right side of this site.
@Hebshop. Thx, yes indeed, more parsers will come, but days have only 24 hours :)</description>
		<content:encoded><![CDATA[<p>@clouds. Thats because its related to the way the cube6 is mapped. Its made to generate skyboxes with a single map. Same as the Vube class when map6 is being set to true. In your case use regular Cube class and set a cube data object and you will be able to set per side whatever material you wish. You should join our dev group for these questions. See adress on right side of this site.<br />
@Hebshop. Thx, yes indeed, more parsers will come, but days have only 24 hours :)</p>
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	<item>
		<title>By: hebchop</title>
		<link>http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash/comment-page-1#comment-7768</link>
		<dc:creator>hebchop</dc:creator>
		<pubDate>Sat, 16 Jan 2010 22:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/?p=355#comment-7768</guid>
		<description>Very impressive. I would love to see more parsers in the Lite versions. Especially OBJ.</description>
		<content:encoded><![CDATA[<p>Very impressive. I would love to see more parsers in the Lite versions. Especially OBJ.</p>
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