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	<title>Comments on: Away3D Global Animation the easy way</title>
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	<link>http://away3d.com/away3d-global-animation-the-easy-way</link>
	<description>Realtime 3D Engine for Flash in Actionscript 3</description>
	<lastBuildDate>Fri, 12 Mar 2010 16:03:03 -0600</lastBuildDate>
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		<title>By: Fabrice Closier</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-764</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Sat, 24 May 2008 21:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-764</guid>
		<description>That might be because the property &#039;verticies&#039; is not the expected &#039;vertices&#039; in the objects... but this is the wrong place to ask/get answers, please register to our usergroup for technical support.</description>
		<content:encoded><![CDATA[<p>That might be because the property &#8216;verticies&#8217; is not the expected &#8216;vertices&#8217; in the objects&#8230; but this is the wrong place to ask/get answers, please register to our usergroup for technical support.</p>
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	</item>
	<item>
		<title>By: K Reg</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-762</link>
		<dc:creator>K Reg</dc:creator>
		<pubDate>Sat, 24 May 2008 16:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-762</guid>
		<description>Getting Error when I run the following. I can see my objects but no _anim.play() is triggered. Anyadvice.

private function boxAnim():void
		{
			 var cube:Cube = new Cube({width:100, height:100, depth:200});
			var cube1:Cube = new Cube({width:500, height:100, depth:200});
			var cube2:Cube = new Cube({width:100, height:700, depth:200});
			var cube3:Cube = new Cube({width:630, height:230, depth:600});
			
			var vert1:Object  = {verticies:cube1.vertices, prefix:&#039;cube01&#039;};
			var vert2:Object  = {verticies:cube2.vertices, prefix:&#039;cube02&#039;};
			

			_anim = new Animator(cube,[vert1, vert2] );
			
			view.scene.addChild(_anim);			
				
			_anim.play({prefix:&#039;cube&#039;, smooth:true, loop:true, fps:10})
			
			
			the onEnterFrame is being called when the app initializes.
		}
		

		private function refreshView(e:Event):void
		{
			view.scene.updateTime();
			view.render(); 
		}


TypeError: Error #1009: Cannot access a property or method of a null object reference.
	at away3d.animation::Animator/generate()
	at away3d.animation::Animator$iinit()
	at TestClass/::boxAnim()
	at TestClass/::init_app()
	at TestClass$iinit()
	at start_fla::MainTimeline/start_fla::frame1()</description>
		<content:encoded><![CDATA[<p>Getting Error when I run the following. I can see my objects but no _anim.play() is triggered. Anyadvice.</p>
<p>private function boxAnim():void<br />
		{<br />
			 var cube:Cube = new Cube({width:100, height:100, depth:200});<br />
			var cube1:Cube = new Cube({width:500, height:100, depth:200});<br />
			var cube2:Cube = new Cube({width:100, height:700, depth:200});<br />
			var cube3:Cube = new Cube({width:630, height:230, depth:600});</p>
<p>			var vert1:Object  = {verticies:cube1.vertices, prefix:&#8217;cube01&#8242;};<br />
			var vert2:Object  = {verticies:cube2.vertices, prefix:&#8217;cube02&#8242;};</p>
<p>			_anim = new Animator(cube,[vert1, vert2] );</p>
<p>			view.scene.addChild(_anim);			</p>
<p>			_anim.play({prefix:&#8217;cube&#8217;, smooth:true, loop:true, fps:10})</p>
<p>			the onEnterFrame is being called when the app initializes.<br />
		}</p>
<p>		private function refreshView(e:Event):void<br />
		{<br />
			view.scene.updateTime();<br />
			view.render();<br />
		}</p>
<p>TypeError: Error #1009: Cannot access a property or method of a null object reference.<br />
	at away3d.animation::Animator/generate()<br />
	at away3d.animation::Animator$iinit()<br />
	at TestClass/::boxAnim()<br />
	at TestClass/::init_app()<br />
	at TestClass$iinit()<br />
	at start_fla::MainTimeline/start_fla::frame1()</p>
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	</item>
	<item>
		<title>By: Fabrice Closier</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-642</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Sun, 30 Mar 2008 20:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-642</guid>
		<description>Hey many, I saw exact same question from you on my blog... there is an answer there :)</description>
		<content:encoded><![CDATA[<p>Hey many, I saw exact same question from you on my blog&#8230; there is an answer there :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Manny</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-641</link>
		<dc:creator>Manny</dc:creator>
		<pubDate>Sun, 30 Mar 2008 01:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-641</guid>
		<description>Where does the new Animator class come from I’m using Flex and dont see it.

I also have some 3DS Max characters I exported to Collada, but not sure how to access the animation frames like a walk loop, run loop etc. Same for MD2. Would be useful to know how to use the animation for collada mainly. Have a big platform game I am building and this is the only drawback.</description>
		<content:encoded><![CDATA[<p>Where does the new Animator class come from I’m using Flex and dont see it.</p>
<p>I also have some 3DS Max characters I exported to Collada, but not sure how to access the animation frames like a walk loop, run loop etc. Same for MD2. Would be useful to know how to use the animation for collada mainly. Have a big platform game I am building and this is the only drawback.</p>
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	</item>
	<item>
		<title>By: EhhDawh is soundtrack for new Away3D tech demo &#124; atom(x)</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-499</link>
		<dc:creator>EhhDawh is soundtrack for new Away3D tech demo &#124; atom(x)</dc:creator>
		<pubDate>Thu, 31 Jan 2008 19:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-499</guid>
		<description>[...] and here is the full post regarding this demo from Fabrice, for those interested in the [...]</description>
		<content:encoded><![CDATA[<p>[...] and here is the full post regarding this demo from Fabrice, for those interested in the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-409</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 25 Dec 2007 15:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-409</guid>
		<description>We expect our extended documentation to be online soon...</description>
		<content:encoded><![CDATA[<p>We expect our extended documentation to be online soon&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jarosia</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-398</link>
		<dc:creator>Jarosia</dc:creator>
		<pubDate>Sun, 23 Dec 2007 23:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-398</guid>
		<description>this is fantastic, - can we see how the humming bird&#039;s wings is accomplished?</description>
		<content:encoded><![CDATA[<p>this is fantastic, &#8211; can we see how the humming bird&#8217;s wings is accomplished?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edin</title>
		<link>http://away3d.com/away3d-global-animation-the-easy-way/comment-page-1#comment-388</link>
		<dc:creator>Edin</dc:creator>
		<pubDate>Fri, 21 Dec 2007 08:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-global-animation-the-easy-way#comment-388</guid>
		<description>!!!</description>
		<content:encoded><![CDATA[<p>!!!</p>
]]></content:encoded>
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