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	<title>Comments on: Away3d bump mask</title>
	<atom:link href="http://away3d.com/away3d-bump-mask/feed" rel="self" type="application/rss+xml" />
	<link>http://away3d.com/away3d-bump-mask</link>
	<description>Realtime 3D Engine for Flash in Actionscript 3</description>
	<lastBuildDate>Wed, 10 Mar 2010 13:42:49 -0600</lastBuildDate>
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		<title>By: Daniel</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-5437</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 23 Jul 2009 18:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-5437</guid>
		<description>I desperately need this functionality for a project I am working on. Are the sources available anywhere? Please post a link!

Thanks!</description>
		<content:encoded><![CDATA[<p>I desperately need this functionality for a project I am working on. Are the sources available anywhere? Please post a link!</p>
<p>Thanks!</p>
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		<title>By: Alex Lowe</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-5003</link>
		<dc:creator>Alex Lowe</dc:creator>
		<pubDate>Fri, 05 Jun 2009 18:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-5003</guid>
		<description>Hi- are the classes from this project available anywhere? I&#039;m doing a neat project at work and this would come in super handy- you posts are the only working examples of a 3d mask I&#039;ve seen. Thanks for your time!

Alex</description>
		<content:encoded><![CDATA[<p>Hi- are the classes from this project available anywhere? I&#8217;m doing a neat project at work and this would come in super handy- you posts are the only working examples of a 3d mask I&#8217;ve seen. Thanks for your time!</p>
<p>Alex</p>
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		<title>By: Stickers Honda</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-4871</link>
		<dc:creator>Stickers Honda</dc:creator>
		<pubDate>Sat, 23 May 2009 09:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-4871</guid>
		<description>Pretty impressive! Like it :)</description>
		<content:encoded><![CDATA[<p>Pretty impressive! Like it :)</p>
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	<item>
		<title>By: Fabrice Closier</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-393</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Sat, 22 Dec 2007 16:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-393</guid>
		<description>&lt;p&gt;Of course you can use alpha in most cases, that&#039;s also the fastest way. But when it comes to build models like a bottle of champagne, or perfum witch often have some volumes (bump) on the glas, a sticker, and some metal on top. All having different reflections properties, the glas needs next to alpha a greater amount of displacement, the metal a bit less while the paper sticker don&#039;t need both at all. In short: you have a problem.&lt;br /&gt;
This class simply allows you to mask or minimize the effects of the bump and it&#039;s still one material only. The workarround in such cases would be a scenery construction using layered scenes or divide the geometry in 3 or more parts giving extra zsorting complications... This example showing only the mask is not the best to translate that concept I give you that. I&#039;ve done some researches on this a while back. Here is an old &lt;a href=&quot;http://www.closier.nl/playground/bottle.html&quot; rel=&quot;nofollow&quot;&gt;research&lt;/a&gt; showing this principle. Note that it&#039;s made with the very early version of Away, so it&#039;s not having the kind of speed we have now, but i think you&#039;ll get the point.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Of course you can use alpha in most cases, that&#8217;s also the fastest way. But when it comes to build models like a bottle of champagne, or perfum witch often have some volumes (bump) on the glas, a sticker, and some metal on top. All having different reflections properties, the glas needs next to alpha a greater amount of displacement, the metal a bit less while the paper sticker don&#8217;t need both at all. In short: you have a problem.<br />
This class simply allows you to mask or minimize the effects of the bump and it&#8217;s still one material only. The workarround in such cases would be a scenery construction using layered scenes or divide the geometry in 3 or more parts giving extra zsorting complications&#8230; This example showing only the mask is not the best to translate that concept I give you that. I&#8217;ve done some researches on this a while back. Here is an old <a href="http://www.closier.nl/playground/bottle.html" rel="nofollow">research</a> showing this principle. Note that it&#8217;s made with the very early version of Away, so it&#8217;s not having the kind of speed we have now, but i think you&#8217;ll get the point.</p>
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		<title>By: Eric-Paul</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-392</link>
		<dc:creator>Eric-Paul</dc:creator>
		<pubDate>Sat, 22 Dec 2007 11:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-392</guid>
		<description>Could you elaborate a little on why this is faster than just a bitmap with alpha?</description>
		<content:encoded><![CDATA[<p>Could you elaborate a little on why this is faster than just a bitmap with alpha?</p>
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	<item>
		<title>By: spleen</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-65</link>
		<dc:creator>spleen</dc:creator>
		<pubDate>Fri, 10 Aug 2007 12:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-65</guid>
		<description>wow...i’m waiting with excitment. thx guys!</description>
		<content:encoded><![CDATA[<p>wow&#8230;i’m waiting with excitment. thx guys!</p>
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	<item>
		<title>By: Christian Pfeil &#187; Papervision3D Public Beta &#187; Papervision3D Public Beta erschienen - ein Framework für 3-D Szenarien in Flash 8, Flash CS3 und Flex.</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-64</link>
		<dc:creator>Christian Pfeil &#187; Papervision3D Public Beta &#187; Papervision3D Public Beta erschienen - ein Framework für 3-D Szenarien in Flash 8, Flash CS3 und Flex.</dc:creator>
		<pubDate>Fri, 10 Aug 2007 08:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-64</guid>
		<description>[...] weiteres vielversprechendes Flash 3D-Projekt findet man unter www.away3d.com. Es handelt sich hierbei um eine Realtime 3D Engine für Flash die in ActionScript 3 erstellt [...]</description>
		<content:encoded><![CDATA[<p>[...] weiteres vielversprechendes Flash 3D-Projekt findet man unter <a href="http://www.away3d.com" rel="nofollow">http://www.away3d.com</a>. Es handelt sich hierbei um eine Realtime 3D Engine für Flash die in ActionScript 3 erstellt [...]</p>
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	<item>
		<title>By: admin</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-63</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 09 Aug 2007 11:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-63</guid>
		<description>Environement mapping: we are now busy with it, but not only since a native &quot;skybox&quot; will be also available. The idea is that models having fx applyed on them like the Bump could &quot;reflect&quot; the skybox.

PreciseBitmapMaterial with bump:
The bump is the first class implemented with the &quot;compositing&quot; idea.
Soon, you&#039;ll be able to choose from more materials, same as now, but some will have the ability to support fx. I&#039;ll post soon some demos on this concept showing the Bump and a PerlinNoise class added to a material.

There are also more materials to come, bitmapdata based instead of movieclips, allowing for the creative among us to animate within materials... to give you one id, if you would add a phere and a tv model, you&#039;d be able to render the sphere on the tv screen and move it with same code as usual. The world of the sphere would be the screen...

All the classes will be soon released.</description>
		<content:encoded><![CDATA[<p>Environement mapping: we are now busy with it, but not only since a native &#8220;skybox&#8221; will be also available. The idea is that models having fx applyed on them like the Bump could &#8220;reflect&#8221; the skybox.</p>
<p>PreciseBitmapMaterial with bump:<br />
The bump is the first class implemented with the &#8220;compositing&#8221; idea.<br />
Soon, you&#8217;ll be able to choose from more materials, same as now, but some will have the ability to support fx. I&#8217;ll post soon some demos on this concept showing the Bump and a PerlinNoise class added to a material.</p>
<p>There are also more materials to come, bitmapdata based instead of movieclips, allowing for the creative among us to animate within materials&#8230; to give you one id, if you would add a phere and a tv model, you&#8217;d be able to render the sphere on the tv screen and move it with same code as usual. The world of the sphere would be the screen&#8230;</p>
<p>All the classes will be soon released.</p>
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	</item>
	<item>
		<title>By: spleen</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-62</link>
		<dc:creator>spleen</dc:creator>
		<pubDate>Thu, 09 Aug 2007 09:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-62</guid>
		<description>....i&#039;ll use your engine for my artworx gallery (see url)

the bumb feature isnt available in svn? Not yet.. ? my dream is PreciseBitmapMaterial with bumpmapping

btw, i xtend my respect for this great project!</description>
		<content:encoded><![CDATA[<p>&#8230;.i&#8217;ll use your engine for my artworx gallery (see url)</p>
<p>the bumb feature isnt available in svn? Not yet.. ? my dream is PreciseBitmapMaterial with bumpmapping</p>
<p>btw, i xtend my respect for this great project!</p>
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	<item>
		<title>By: Mr.doob</title>
		<link>http://away3d.com/away3d-bump-mask/comment-page-1#comment-61</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Wed, 08 Aug 2007 17:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://away3d.com/away3d-bump-mask#comment-61</guid>
		<description>No environment mapping yet, uh? ;)</description>
		<content:encoded><![CDATA[<p>No environment mapping yet, uh? ;)</p>
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