Away3d 3.3: Flash 10 version update
March 5th, 2009
The Flash10 branch has recently received the first of it’s optimising updates that deals with some of the problems shading presented to us in the past. Flash 9 is restricted by blendmodes and layers that mean a huge overhead on extra drawing operations and filters to create shading effects. With Flash 10 however, Pixel Bender allows us to solve the problem very neatly and with a significant speed boost!
The above demo shows some of what is possible with the update: normalmapping with ambient, diffuse and correctly normalised specular shading, without the need for layers. As if that’s not enough, a further Pixel Bender shader is applied to the view to create a HDR (High Dynamic Range) effect on the highlights, something usually seen in much more 3d-rich console games. Special thanx go to Eddie Carbin for donating an excellent normalmapped mustang model, and David Lenaerts for writing the HDR filter.
The demo is available for download (along with the latest flash10 version of Away3d) in the zip files on the downloads page, or direct from the flash10 branch of the svn. You can also access the demo source via the right-click menu in the flash movie, or go straight to the code here. Enjoy the new release!
Popularity: 92% [?]






Wow, it’s great to see such a boost in visual quality as well as performance! Keep up the great work! (Hehe and cool to see the HDR in action, thx! ;) )
Comment by David Lenaerts
— March 6, 2009 @ 3:19 am
this demo is astonishing,
congrats guys :)
Comment by Piergiorgio Niero
— March 6, 2009 @ 5:41 am
wooooow!
Comment by George Profenza
— March 6, 2009 @ 10:41 am
very nice job guys, this looks really good – and I love that used a Mustang, that ROCKS \o/
Comment by John Grden — March 6, 2009 @ 2:18 pm
gr888888888888888888888888888t !!!!
Comment by zszen
— March 7, 2009 @ 1:10 am
sniff, sniff :’’s
i was working on that… jeje, but Tx guys, a lot!!!1, u r amazing, tx t david for this amazing class, hope to see ur work again, because this is the leader technolgy nowadays. Thanks aain to M “DemiGod” Rob for breaking the usual way of thinking, and showing us the way its done!!!!
Comment by desgraci
— March 7, 2009 @ 9:20 am
Hey very nice demo indeed, but…Away3D 3.3 ?? I hope you mean 2.3, or otherwise you people jumped into the future! :D
Comment by Paul
— March 9, 2009 @ 7:57 am
[...] en plus de moteurs ou de technologies basés sur Flash. Je vous invite à visiter Alternativia3D et Away3D. Le premier propose une ensemble de solution allant de la gestion de sprites, de bones, etc tandis [...]
Pingback by Flash et la 3D | 3DCG.fr
— March 11, 2009 @ 3:55 am
hmm…
installed…
import away3d.core.scene.*;
^^ doesn’t work anymore. Please advise.
Comment by Nail
— March 12, 2009 @ 11:28 am
This new version is tossing up errors all over the place. Unless I am missing some key info, the docs aren’t much help. It looks like a lot of stuff got renamed and directory structures, datatypes and methods have been altered. It is probably for the better, but makes it hard to make any use of it. Love the product and the update. I look forward to being able to use it.
(going back to ver 2.3)
Comment by Nail
— March 12, 2009 @ 11:42 am
NM…looks like it isn’t 3.3 that is the problem. It is the docs are outdated.
Comment by Nail
— March 12, 2009 @ 11:57 am
ok i like to downland!!!!
Comment by rakisuy — March 21, 2009 @ 11:48 am
goooooooood program
Comment by xx
— March 26, 2009 @ 3:35 pm
:D really gooood!!
Comment by TUNCAYS
— March 29, 2009 @ 5:57 pm
[...] http://away3d.com/away3d-33-flash-10-version-update [...]
Pingback by elemen3 » Blog Archive » Away3d 3.3 Flash 10 version update
— April 9, 2009 @ 9:16 pm
[...] http://away3d.com/away3d-33-flash-10-version-update [...]
Pingback by elemen3 » Blog Archive
— April 9, 2009 @ 9:26 pm
excelent
Comment by vinod
— May 22, 2009 @ 2:52 am
[...] good news are that FLARToolkit now works also with Away 3.3. This problem reached also FLARManager and Artisan [...]
Pingback by Attention FLARToolkit developers! | ARvertising news
— July 31, 2009 @ 8:21 am
[...] not only provides a major speed increase but also some new features like Pixel Shader support and HDR lighting. However, with all these extra features comes larger file sizes, a more complex API, and a much [...]
Pingback by AS3 Quick Guides – Open Source 3D Engines « Matt Eley | Labs — October 17, 2009 @ 1:40 pm