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post Away3D 3.4.2: Pixel Bender to the max!

September 18th, 2009

Filed under: AWAY3D — Rob Bateman @ 7:21 pm

multipassLantern

Away3D has got a shiny new suit thanks to Flash Player 10 and Pixel Bender, with a completely new set of material shaders and filters that offer more detail than ever before.

Written by recent new recruit and pixel-maestro David Lenaerts, the shaders offer a vast array of new options and shading techniques, all at the pixel level. For more detailed information on the various shader types, you can read David’s post over at www.derschmale.com.

shadedHead

Point source lights can now be used with these type of shader thanks to the parallel processing nature of Pixel Bender, giving an extra level of realism to specular maps, environment shading and even the standard phong shader. Each image in this post links to a demo that showcases the possibilities on offer – from multi-pass shaders that allow more than one lightsource, to normal mapping with specular maps for highly textured surfaces.

envMapSpitfire

All demos come with source files that can be viewed and downloaded from the right-click menu in the Flash movie. These sources need to be compiled with the latest 3.4.2 release in the fp10 branch of the SVN trunk. It is worth noting that this is officially a dot release, meaning that the code is still experimental and may change before the next major release of 3.5. We are keen to get feedback on the new materials and their use before we commit to a final source structure, and would be very interested to hear what the community opinion is, either in the comments or on our mailing list. Speaking of which, if you’re not already a member, what are you waiting for?! Sign up and join the discussion.

Enjoy the new (dot) release!

The Away3D Team

Popularity: 80% [?]

6 Comments »

  1. [...] it, enjoy! Feel free to drop by the mailing list for questions or read the official announcement! For now, I need to get some sleep before Flash on the Beach kicks off Share and [...]

    Pingback by All new normal mapp shaders in Away3D with Pixel Bender! | Der Schmale - David Lenaerts's blog DENMARK — September 18, 2009 @ 7:39 pm

  2. [...] Then David Lenaerts of Away3D joined Paul on stage to show some impressive demos of Away3D which has adopted Pixel Bender for lighting effects and texture mapping. Some very nice reflections, lighting effects with fire and ambience and an example with a human face that renders sweat, scars and frowns all with the tool. The examples are here on David’s blog and here on the Away3D blog. [...]

    Pingback by » Day Two Marc Hibbins — September 24, 2009 @ 7:24 am

  3. [...] Player 10 support, which not only provides a major speed increase but also some new features like Pixel Shader support and HDR lighting. However, with all these extra features comes larger file sizes, a more complex [...]

    Pingback by AS3 Quick Guides – Open Source 3D Engines « Matt Eley | Labs — October 11, 2009 @ 2:09 pm

  4. Hi,

    Are you planning to add those PB goodies to Away3D Lite ?

    Comment by jkozniewski POLAND — October 13, 2009 @ 6:22 am

  5. Awesome! Gonna spend a few hours playing with this new feature and trying to create something cool

    Comment by Nik ISRAEL — October 20, 2009 @ 12:20 pm

  6. Wow, the framerates!!

    Comment by Rahmat Hidayat UNITED ARAB EMIRATES — November 5, 2009 @ 3:50 pm

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