Away3D 2.0: Green Planet
April 15th, 2008
AWAY3D 2.0 IS HERE!
Our new release may bring out the explorer in you, with features allowing a lot more expansive 3d possibilities. Here we present an atmospheric oddessey taking the reliable formula of a crash-landed spaceship and an alien world… Green Planet.
Now you can realize your 3D world like never before in Flash.
Some of the new features in 2.0 include:
- Simulated phong shading (with blinn-phong specular highlights)
- Environment-mapped materials
- Normal-mapped materials (an open source first for Flash)
- Z-depth filter for large outdoor scenes
- Fog filter
- Straight-to-bitmap rendering for fast scaled views
- Surface caching for fast rendered lights
- Package refactor for easier learning of basic classes
Full update details have been posted on the AWAY3D mailing list. You can get the source files by accessing our svn repository or going to our downloads page
Handling the rendering of over 13000 polygons, 16 animated and interactive models with surface tracking, and a cool soundtrack composed by Atom(bang), this is a demo unlike anything else… so turn up your speakers and enjoy a new kind of ride into the realm of Away3D 2.0!
The Away3D Team.








[…] can read about the new features of Away3D 2.0, along with some details about the demo itself on the official Away3D website. I think the Away3D deserves a huge round of applause for reaching this milestone. You guys are […]
Pingback by Green Planet | atom(x)
— April 15, 2008 @ 7:26 am
Congratz to away3D team,
you rocks !
Comment by Seraf
— April 15, 2008 @ 8:59 am
[…] 他们这次所有的新功能亮点都集中到了一个叫GreenPlanet的demo上了,效果非常酷,类似3D游戏的体验,评价也非常高。 但是在FF2.0.0.13/Flashplayer9.0.124下出现了调试器错误警告,然后就看不到任何东西了,而在IE6下没问题。 […]
Pingback by OpenRIA » Blog Archive » Away3D2.0.0发布了
— April 15, 2008 @ 10:57 am
Just a heads up, slightly older versions of Flash Player 9 (pre 9.0.115.0?) give an error on this demo and fail to run it. This is because of the use of the stage.fullScreenSourceRect parameter, which was added in a recent update. You should probably check the Flash player version in your code, and avoid using this property if it’s an older version.
Comment by Mike Welsh
— April 16, 2008 @ 12:10 am
Thank you mike pointing this out! I’ve never used fullscreen before… should be fixed now…
Comment by Fabrice Closier
— April 16, 2008 @ 4:51 am
I love you guys!!! :D
Comment by Lorenz
— April 16, 2008 @ 1:43 pm
Away3D 2.0: Green Planet…
绝对要去看看的一个演示网站Green Planet,基于最新发布Away3D 2.0。场景中包含13000个多边形,16个运动和可互动的对象。在我的电脑上CPU占用是20%-30%。
新特性包括:
phong材质
环境贴图
法线贴….
Trackback by Kevin Cao's Blog
— April 19, 2008 @ 2:28 am
Away3D 2.0…
Image via Wikipedia
The Away3d team are pleased to announce the release of the 2.0.0 update to the Away3d engine!
You can download the update from the trunk in the svn repository:
http://away3d.googlecode.com/svn/trunk
or go to the downloads section o…
Trackback by RawDev.net
— April 19, 2008 @ 11:37 am
[…] via http://away3d.com/away3d-20-green-planet […]
Pingback by Annie Ok : tangent » Away3D 2.0: Green Planet
— April 19, 2008 @ 11:53 am
This is great stuff, thanks guys. Theres no stopping me now!
Comment by k manny
— April 20, 2008 @ 10:08 am
Does this support normal mapping, i’d like to get my ZBrush normal mapps in here for my platform game! Great work by the way. Awesome.
Comment by TempGal
— April 20, 2008 @ 11:26 am
[…] Away3D Flash Engine » Away3D 2.0: Green Planet - Here we present an atmospheric oddessey taking the reliable formula of a crash-landed spaceship and an alien world… Green Planet […]
Pingback by Virtual Paris 2007 » Mes liens du 23 avril 2008 au 24 avril 2008
— April 24, 2008 @ 6:08 pm
[…] couple of weeks ago the Away3D team announced the release of version 2.0. The news was accompanied with a stunning demo called Green Planet. I was impressed, […]
Pingback by Everyday Flash » Blog Archive » Away3d: experimenting with light and shading
— April 26, 2008 @ 2:47 pm
congrat to away3d team… btw is away3d support subdivision surface? coz i was thinking of making some project (not a game.. just for displaying a 3d object) where i store a low poly object in a server, then on client side 3d geometry is refined by subdivision level 1 so it got a better edges and normal map generated using a level 3, so we got low traffic from transfering 3d model, a bit better geometry (and edges) and good shade using normal map…
Comment by john
— May 11, 2008 @ 3:00 pm
This does not execute. Pops up with the error below:
ReferenceError: Error #1056: Cannot create property fullScreenSourceRect on flash.display.Stage.
at nl.projects::GreenPlanetIntro/::initSWFEnvironement()
at nl.projects::GreenPlanetIntro/init()
at nl.projects::MainPlanet/::startDemo()
at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at nl.fabrice.text::TextTicker$/fillText()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at ()
at flash.utils::SetIntervalTimer/flash.utils:SetIntervalTimer::onTimer()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
at flash.utils::Timer/flash.utils:Timer::tick()
Just thought i’d let you know. Shame cos i really wanted to see this one working. Music is nice tho :O)
Comment by Ash — June 21, 2008 @ 5:35 am
Yes, there is an issue when using older versions of the player 9… This bug was fixed, I must have brought it back with an update… Thx for pointing out. You should update your player anyway.
Comment by Fabrice Closier
— June 21, 2008 @ 6:43 pm
This is wonderful - deserved round of applause
Comment by CaliVita
— June 25, 2008 @ 12:58 pm