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post Away3D 2.3: Feature overload!

February 12th, 2009

Filed under: AWAY3D, Demos, Engine, News — andreasengstrom @ 8:06 pm

Away3D has always been about practical features and easy implementation. The 2.3 release takes this to new levels, adding variations on this theme in nearly all areas of the engine, from core functionality to workflow tools to geometry generators to shading tools, as well as now offering two fully supported versions, one for Flash 9 and the other for Flash 10.

room_demo

One of the key core features added in this release is full support for frustum and nearfield culling, as well as object culling for standard clipping which can help with rendering speed for large outdoor scenes. The above demo illustrates how this can also be beneficial for interior scenes where regular rectangle culling causes artifacts – use the mouse and cursor keys to navigate the room and the keyboard shortcuts listed in the demo to compare between old and new clipping techniques. The source for this can be found bundled with the demos download from the downloads page as can the source for the 2.3 version, or directly from the svn.

Normalmaps

Normalmaps have been available in Away3D for a while now, but version 2.3 adds a new set of tools that can help you with their generation and/or manipulation. This will become even more useful in upcoming enhancements to the Flash 10 version of Away3D. The above demo shows what can be done with the new system, full details of how this was accomplished and more examples can be seen by going here and here.

Utah teapot defined by bezier patches

BezierPatch is a new geometry generation tool that allows you to create bezier surfaces programatically. The above demo shows an example of where this can lead – with possibly the most famous bezier surface ever produced ;)

Full documentation for using this system will be released soon, along with a visual tool for aiding the generation of bezier surfaces by hand.

awaybuilder_maya

Awaybuilder is a productivity tool that allows you to set up scenes created in the 3D modelling software as realtime 3D scenes for the web. You can set up your project with objects, materials, cameras and their properties, then play it back online without the need for extensive programming or recompilation.

flash

Awaybuilder comes with a custom parser for Maya scenes saved as Collada files. For Maya users, this can dramatically speed up your 3D workflow, as it allows you control geometry, materials, and even camera viewports and interaction directly from the 3D application. The above scene was created in Awaybuilder using the Maya plugin, and is available for download as a demo in the 2.3 release. You can click on the cards to navigate in or out of the scene. More plugins for other software packages will follow in future releases.

Some other feature highlights in this release include:

  • Interchangeable camera lenses to allow for different types of projection
  • All values allowed for stage properties “align” and “scaleMode”
  • Improved memory management
  • Improved extrusion tools
  • ROLL_OVER/ROLL_OUT events added to MouseEvent3D
  • Billboard mesh objects for fast 2d sprites

Of course, we will be working to provide some assistance in learning these new features in our tutorials section over the coming weeks. Plus there will be a lot more demo source coming soon in the demos download. keep an eye on our mailing list for updates, including where to find the flash 10 upgrade, which should be released in the next few days. In the meantime, enjoy the new release!

The Away3d Team

Popularity: 33% [?]

post Away3D on Adobe.com

February 2nd, 2009

Filed under: AWAY3D — Peter Kapelyan @ 9:02 pm

The Green Planet Demo has made it to Adobe’s Flash Player Showcase! Away3D is the only open source 3D engine present, which is a great honor for us.

Away3D Adobe Flash 3D Engine

Go there to see the other amazing things made with Flash and check out the Green Planet Demo if you haven’t already!

Popularity: 5% [?]

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