3D Vector Text
November 3rd, 2008
The Away3D Team is happy to announce a powerful new feature: vector shape primitives. It allows the engine to represent complex vector graphics in 3D as a series of transformed linear and bezier instructions. The most immediate appliance of this is, of course, 100% sharp text despite the scale.
Usage is extremely simple: the engine will be able to dynamically parse True Type Font (ttf) files, so you can just point it to an external or embedded font file and Away3D will do the rest! Furthermore, a Scalable Vector Graphics (svg) parser should also be included in the package, clearing the way not only for 3D text, but for any kind of vector graphics such as logos and even art developed in Adobe Illustrator. These primitives will behave just as any other 3D object, and become particularly interesting when extrusions are applied to them.
The new feature produces some really impressive graphics, so dont hesitate to play around with it when it is out. Implementations are endless… Click on the image above to see it in action!
The Away3D also introduces Li from http://www.lidev.com.ar/ as the newest Away3D Team member with his great addition of Vector Shapes to the engine.
[Right click to view source. If you want to experiment with this feature while its not on an official release use http://away3d.googlecode.com/svn/branches/textfields/src/away3d/]
Popularity: 3% [?]





