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post Away3D: version 1.9.3 released

January 29th, 2008

Filed under: AWAY3D — Rob Bateman @ 10:47 am

JoyToTheWorld

Away3D version 1.9.3 is now available via the svn or downloads section of away3d.com. The above demo shows some of the new capabilites of the BitmapMaterialContainer class, along with a viewable source (right-click on the background of the swf) that can be used with the 1.9.3 codebase.

The extrusion classes being worked on in the demos below are to be included in the forthcoming 1.9.4 release version

post Away3D Extrudes (2)

January 25th, 2008

Filed under: Demos, Engine — Fabrice Closier @ 11:10 am

extrude

After straight segments extrusion it was time to play with the rounded stuff.
This Lathe class allows you to rotate 2 or more 3D points arround the axis of your choice or using an offset if needed, you can add more rotations in order to generate springs, phonecords or screws… and like the segment extrude class it supports multiple textures and you can add thickness to the geometry as well. Very handy to show some exploded views of parts, educational stuff… or some melons!

This little technical demo shows the most common use of the class. Press on the model to change the points randomly.

lathe tech demo 1

For this one: Lathe+tweek properties+md2 generator = 30 sec work!

tech demo 2

If you wonder why there are no forks or spoons in the situation demo, that’s because I wanted to use exclusively the Lathe class to build it!

All the objects you see here are just generated with one line of code and an array of Number3D’s.

Of course, the idea is to use other forms, models, primitives but…. I just couldn’t resist!

More extrudes classes are coming…

PS: Jerome, it was too late to couple it with WoW, will try it in next one!

Note: For some weird reasons, these demo’s will play only with the latest player installed on your machine. (9,0,115,0). As soon as I’ve figured out why, I’ll update them.

post Away3D Extrudes (1)

January 18th, 2008

Filed under: Demos, Engine — Fabrice Closier @ 3:42 am

extrude

In order to build a complex scenery and keep it low poly, you need to have good 3D skills and a good modeller. For many that’s just too much to ask. As a result, I read threads everyday, on lists and forums, on how to load those elephant xml files…

I think it’s just bad practice to build whole scenes that way, specially when it comes to Flash.
And here comes the problem:
What else?

Personally I think that’s one the biggest challenges, offering tools that helps to reduce loading problems and offer more flexibility to the way we work.

So here’s my first contribution in that direction, this demo shows one of the classes I’m working on.
The class allows you to create extrudes from points, like a fence around a house, walls, a city block, charts elevation, some surrounding forest, sky trips or … a maze! You can define elevation on 3 axis, thickness, add one or more materials per segments, be able to generate one mesh from one or more point definitions, subdivisions per segments so you can control the polygon count, be able to decide if texture(s) covers whole geometry or per segments, you can hide some sides…
Last but not least, this option costed me almost a total rewrite of the class: it respects the thickness no matter the angle of the next segment.

Here is a 2d representation of the algorithm.

extrude_trigo<br />
” /></a></p>
<p>And here a little random generator.<br />
<a href=extruderandom

Of course one class is not enough… so more are coming!

post Away3D Livedocs, Examples and Wiki

January 8th, 2008

Filed under: AWAY3D, News — Greg Caldwell @ 1:11 pm

To bring in 2008, it is time for an update to the documentation for Away3D.

Other than a significant makeover, the documentation now :

  • has been updated to V1.9.2
  • provides a search function
  • documetation can be easily managed
  • links to the new wiki are included for each class
  • examples will be included with the classes to make life easier
  • anyone can add comments to the documentation

At present, there is still a lot of content to be added to the documentation but this is now a simple process and can be done when required - rather than having to get comments put in the code and get it all regenerated. So more information will be being added all the time - if you need to know something in particular, contact us on the mailing list.

In conjuntion with the new LIVEDOCS, Pete has done a great job and introduced an EXAMPLES page to allow anyone to post any useful Away3D snippets or complete solutions that others would benfit from. Note, these will be subject to approval by the team.

And if that wasn’t enough, there is now a site WIKI to provide yet another mechanism for use contribution. There is a link from each class in the Livedocs to a class specific wiki page. If the page doesn’t exist, create it and add to it. This again is to allow all of you to help others understand and use the API.

If you come across any issues with the livedocs, examples or wiki, let me know via the mailing list and I’ll get it seen to as soon as I can.

NOTE: Please bear in mind that these items may need tweaking and will certainly have more information added and should be considered to be in a Work-In-Progress state. More notices will be posted when things of significance happen.

Greg

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