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post Away3D Global Animation the easy way

December 20th, 2007

Filed under: Demos, Engine, Fun/Games — Fabrice Closier @ 12:07 pm

tiling

In order to animate in Flash3D you need to use pretty advanced 3D tools to generate and export animation data. For many it’s just a bridge too far.
And even for the professionals, it often cost too much development time. And because of this, many choose not to animate at all. I think that’s a shame.

During the last weeks I’ve worked on many new features for Away’s native animation system, and together with other team mates have spend lots of time looking at ways to ensure easyness of use for the pro user as for the starter.

I’ve tried here to build in a few of those handy features in this demo:

- Path animation system. Both the camera are on a path in this case.
- The animated hummingbird is animated automatically by Away’s animation system, (as you will see bellow with the cube example, it’s very easy to accomplish the same thing natively now).
- Target following: The camera follows the bird according to its position.
- AlignToPath: Both camera is automatically oriented as it moves on the path.
- And of course the tiling feature in action.

Note that this demo is not using Away’s 1.9 but my good old workhorse dev version of the engine, so expect about 30-35% more speed with the 1.9.x and higher! Why? Simply because we haven’t ported the tiling in the latest version yet!

And of course i want to thank Peter Kapelyan for the HB model, Meowza for the bird texture and not to forget the beautifull music done by Atom(bang)

Here a little demo that shows how the bird is being animated. In this case i use cubes, just to show you how easy this is. Just click the cube to see it.
animation

private function makeBoxeAnimation():void
{
var mat:IMaterial = new BitmapMaterial(myBitmadata, {});

var cube = new Cube({width:350, height:350, depth:350});
var cube2 = new Cube({width:500, height:50, depth:250});
var cube3 = new Cube({width:150, height:450, depth:50});
var cube4 = new Cube({width:650, height:250, depth:550});

_anim = new Animator(cube, [{vertices:cube2.vertices, prefix:"cube01"},
{vertices:cube3.vertices, prefix:"cube02"},
{vertices:cube4.vertices, prefix:"cube03"},
{vertices:cube2.vertices, prefix:"cube04"}] ,
{material:mat, y:0, x:0,z:0,bothsides:false});
this.scene.addChild(_anim);

_anim.play({prefix:”cube”, smooth:true, loop:true, fps:.5});

//let the fun begin
stage.addEventListener(Event.ENTER_FRAME, this.refreshScreen);
}

private function refreshScreen(event:Event):void
{
_anim.rotationX += .5;
_anim.rotationY += 1.5;
_anim.rotationZ += .5;
this.view.scene.updateTime();
this.view.render();
}

Fabrice

Popularity: 8% [?]

post Away3D POPPY! The fun demo

December 19th, 2007

Filed under: Demos, Engine, Fun/Games, Physics — Peter Kapelyan @ 9:45 am

Gosh,

I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have concluded that making games in Away3d is not only fun, but addictive :)

So here is a better example of Depth of Field, Filters, Blendmode (the smoke), a Constant Emitter (the smoke), and even some cool TIME-STOP feature so you get to catch all that goodness, and get to see the correct Z sorting between the particles. Ok now that I can breathe after that last sentence- click away! and have fun :)

Please leave a comment, I will appreciate it!

Popularity: 9% [?]

post Away3D Tiling

December 17th, 2007

Filed under: Demos, Engine — Fabrice Closier @ 5:54 pm

Tiling

One of the things I was missing the most in the API was the ability to tile the textures. This allows you to repeat an image on a model with no overlaps and no gaps. The best illusion can be of course achieved by using a seamless image.
Sea surface, deserts, endless roads etc… As you will discover in this demo, it looks like infinite planes are coming to Flash.

Making a material with tiling properties is pretty easy too:
var mat:IMaterial = new BitmapMaterial(myBitmapdata,{ repeatH:2, repeatW:2});

I’m already curious to see what will be done with this new feature!

Fabrice

Popularity: 2% [?]

post Away3D Filters, Depth of Field, and Particles

December 11th, 2007

Filed under: Demos, Physics — Peter Kapelyan @ 11:40 pm

This shows Away3D version 1.9 in action with REALTIME filters (blurring) on each object.
Make sure you get the latest version, which has the ownCanvas property.

This feature is pretty awesome, so check out what I made!

Click to make an explosion!

Depth Of Field + Particles

BlendMode Version!

BlendMode!

Popularity: 6% [?]

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